AI Insights · Timothy · July 2024
Top 5 Bubble Shooter Games in Netherlands Q2 2024
Discover the performance of the top 5 bubble shooter games in the Netherlands during Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the Netherlands saw notable performances from the top 5 bubble shooter games on a unified platform. Data provided by Sensor Tower reveals interesting trends in downloads, revenue, and weekly active users for these popular games.
Bubble Witch 3 Saga, published by King, experienced a steady revenue stream fluctuating between $2.8K and $3.6K weekly, peaking at $3.6K in late May. Downloads remained relatively stable, averaging around 200 per week. Weekly active users showed a slight decline from 5.5K in early April to approximately 4.9K by the end of June.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. demonstrated a consistent revenue trend, with earnings ranging from $1.5K to $1.9K weekly. Downloads fluctuated, peaking at over 1K in late April and early June. The game maintained a robust user base, with weekly active users starting at 23.6K and slightly decreasing to 21.4K by the end of the quarter.
Bubble Witch 2 Saga, another offering from King, showed modest but steady revenue, generally hovering around $1.1K to $1.3K weekly. Downloads were minimal, with a notable peak of 87 in mid-April. Weekly active users remained relatively stable, averaging around 160 throughout the quarter.
Bubble Shooter - Panda Pop! by Jam City, Inc. saw revenue increase steadily, starting at $950 and reaching $1.4K by the end of June. Downloads were inconsistent, with several weeks showing no activity and a peak of 244 downloads in early June. Active users grew from 255 in early April to a high of 416 in mid-June, before declining slightly to 316 by the end of the quarter.
Marble Master from Teewee Games demonstrated strong performance, with revenue ranging from $600 to $1K weekly. Downloads peaked significantly in late April and early May, reaching over 2.3K. Weekly active users showed a positive trend, growing from 10.4K in early April to a peak of 14.6K in early May, and stabilizing around 11.3K by the end of the quarter.
For more detailed insights and data on these games and others, visit Sensor Tower.